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Jagged alliance gold sector 59 island
Jagged alliance gold sector 59 island







jagged alliance gold sector 59 island

The problem with some of the Fully 3D landscapes with varying geometries is usually how weapons/bodies will have problems with clipping and how the to-hit, cone of view and cone of fire will work. This is maybe not as "realistic", but I prefer this even if the type of landscape in Back in Action looks way better. So far, I believe we will have flatter maps with some various areas that elevate to another height. either you're on the ground, or you're on a rooftop. Looking over the screenshot of on the official JA3 site, it seems these details are already taken care of! Still, I want to see rooftops in JA3, but I want it to be implemented in a more "realistic" way either having the proper gear to climb to a flat roof, like Batman's belt thing. Most buidlings are so low! Do Arulcans have to crouch to walk around their homes!!? Limitation of the time. Rooftops were always one of those things that just didn't seem to make much sense to me. I think this should be good with Haemimont Games though, as many of their games are Isometric 3D and do allow a very nice range of zooming +/. This also brings the topic of the camera zoom there is nothing I hate more then when modern isometric 3D games lock/limit the camera to a low altitude when I should be able to easily just zoom out to get a good overview. And to have it properly translated in "playable" scale with modern high resolutions and being able to properly zoom out to get a good wide view of the battlefield. you could litteraly fire an accurate sniper shot across the map!įor JA3, I would really like to feel a very good differentiation between the calibers range and also the size of the barrel. NOTHING beats the way Brigade E5 and 7,62 High Calibre did things. Snipers actually really felt like they had range on the maps. 38 Special felt just as accurate as a Mini-14, even with the most up-to-date 1.13.įlashback did try and work on this scale thing by having weapons fall into specific ranges at which they are accurate, but I felt the implementation was a little shallow.īack in Action had a pretty decent grasp of the weapon ranges and the felt scale at which you could fire these weapons. The downfall of this is that sometimes it feels like a.

jagged alliance gold sector 59 island

#JAGGED ALLIANCE GOLD SECTOR 59 ISLAND UPDATE#

1.13 update the gun range from 13 to 14 I believe, and for technical reaosn I cannot remember, they could not really double it without breaking stuff. There was so little "space" on your monitor that to avoid having to scroll for hours just to take a shot at an enemy 2 houses away, they limited range, but kept buildings at a decent scale compared to the merc.

jagged alliance gold sector 59 island

The problem also came from the resolution the original JA2 of 640x480. More precisely the difference in the scale of the map versus the scale of the range of the weapons. Maybe not so much "negative", but details and mechanics that came from the limitations of the era/engine.Īs an example, one of the things that always bothered me is the "scale" of weapon range. I think us fans of JA1 & 2 tend to be so enamoured with the games that we sometimes forget some of the negative things in those games.









Jagged alliance gold sector 59 island